![]() This cannot be discarded, and serves to provide some lore, along with a slight splinter in terms of inventory management. One inventory slot is taken up by a single quest-like item: Memory.Camping is only initiated through the Miller's Hearth, meaning one will have to work for a camp.Losing all characters to a run will cause all shards and any/all drops to be lost as well.However, be wary as losing a character will cause their trinkets to be lost as well until you are able to retrieve them eventually from the Shrieker. ![]() If a character dies, they become lost in time and space, only to eventually reappear after a week or two - This is functionally identical to the way adventurers can go missing after participating in Stress Relief.
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